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This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games),... Læs mere
Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry.
This book constitutes the refereed proceedings of the 5th International Conference... Læs mere
This book constitutes the refereed proceedings of the 4th International Conference... Læs mere
This book constitutes the refereed proceedings of the Third International... Læs mere
This conference bundles the activities of the 8th International Conference on Serious Games... Læs mere
This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays.The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions.